The attack used to an overhead slash attack in Super Smash Bros. Melee but was changed in Super Smash Bros. Brawl to a piercing attack. While its uses for KOing are somewhat situational, it can set up tech-chases well, as well as free jab resets. The quickest methods in Regular Match is to set stock to one and Self-destruct until it's "Game Over" (if there's an option to Continue, opt to not keep playing) or go to VS. mode, select a level nine Ness CPU, then go to Jungle Japes. Members. This variation has significantly increased knockback, but must be done at close range. Dolphin Slash also has a large amount of landing lag, which opponents can often capitalize on. List of Super Smash Bros. series characters. From SmashWiki, the Super Smash Bros. wiki, This article is about Marth's appearance in, Fire Emblem: Shadow Dragon and the Blade of Light, Super Smash Bros. Melee Character Matchups, Translation of official character page on Source Gaming, https://www.ssbwiki.com/index.php?title=Marth_(SSBM)&oldid=1502563, Slashes the Falchion twice in front of himself. The attack has the unusual property of turning Marth around when used in the air; in this regard, his back aerial can be used to potentially set up a. Characters with linear recoveries, such as Luigi, can thus struggle once sent off-stage against Marth. More significantly, while Marth's attacks are very fast in terms of startup, they travel in predictable, low-duration arcs and have high ending lag (his down aerial is an example of this, having the quickest startup lag but among the highest ending lag for a spike or meteor smash). Recovery Use side-B recover in the air. Marth's forward smash is feared due to its high speed and power when tipped, with the capability to "break" through some projectiles found in the game thanks to its priority; it also works well when wave-smashed, due to Marth's long wavedash. Marth was placed in Super Smash Bros. Melee due to heavy requests from Japanese players; as his games had never been released outside of Japan prior to Melee, his character was among the most obscure in the game in other regions. This attack semi-spikes the opponent, which is useful for edge-guarding. Marth holds his sword over his head before doing a powerful overhead downward slash forward. A time line that will help guide you through the daunting process of learning SSBM using Marth. Marth swings his sword upward before doing a backflip. Kirby - 8.5 Worst Match. Mew2King himself eventually switched to playing primarily Sheik, and up-and-coming Marth players, such as Tai and PewPewU, frequently struggled to make an impact at tournaments. BrawlSSBWU/3DSUltimate Hitbox only exists on Marth's right arm arm and his sword, meaning that foes close to the ledge Marth is hanging on can avoid the attack. Oddly enough, both the tipper hitbox and the non-tipper hitbox deal the same damage and knockback; the only difference between the 2 hitboxes is the sound effect. As such, Marth requires significant knowledge of hitbox spacing with his moves due to the non-tipper and tipper hitboxes of Marth's moves having very different knockback values and angles. Twirls his sword, then raises it in front of him, saying, ", Turns with pride, spins the Falchion, then clashes it to the ground and says ", Poses with his sword sheathed and his right arm out and says ". or "させるものか！" "Saseru mono ka!" Although Marth's Fire Emblem titles were released only in Japan at the time, he has acq… 1. Marth (マルス Marusu, Mars in the anime) is a character from the Fire Emblem series of video games. It is considered Marth's most versatile aerial as it is his fastest and has the most combo potential. A quick crouching Falchion poke. Voice Actor ", "僕は負ける訳には行かないんだ。" "Boku wa makeru wake ni wa ikanainda!" By starting Marth's Dolphin Slash, and immediately pressing the opposite direction to which he is currently facing, Marth will begin the first frame of his attack normally, but will change directions to finish the attack as if facing the other way. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Do you think Isaac should have been Marth's clone instead of Roy in Melee?" open menu. Super Smash Bros. for Wii U and Nintendo 3DS (2014 Video Game) Marth. Almost all of Marth's attacks have a sweetspot at the tip of his blade that increases damage and knockback if it connects, while his attacks are weaker if the stem of the blade connects instead. Marth appears as a playable character in Super Mario Maker, as one of the Mystery Suits that are part of Costume Mario. Marth and Mario are the only characters in the Super Smash Bros. series to have two different clones, Marth's being Roy in Melee and Lucina in SSB4. Hikaru Midorikawa. Do one of these with all fourteen starters and Marth can be challenged and unlocked if defeated. Notes - strong hit frame 5, can do 10 or 13% damage. Cameo appearances of Marth - ----- Fire Emblem: The Dark Dragon & Sword of Light (NES 1990) Fire Emblem: Mystery of the Emblem (SNES 1993) Super Smash Bros Melee (GCN 2001) At first glance, it seems like Marth is an old character, eh?
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